Told you so

posted 29th Jan 2013, 4:05 PM

Told you so
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view Nicholas Ivan Ladendorf's profile

29th Jan 2013, 4:05 PM

Nicholas Ivan Ladendorf

Just because you build something that makes a dangerous toy doesn't mean you should bring it into combat. What likely happened here is that he held it wrong when they were looting and gas got on the sprayer.

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view Centcomm's profile

29th Jan 2013, 5:58 PM

Centcomm

this is pretty good stuff reminds me of older gaming groups >_< I like the art too!

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view Nicholas Ivan Ladendorf's profile

31st Jan 2013, 6:09 PM

Nicholas Ivan Ladendorf

Thanks for checking it out. Though I'm getting positive feedback it'll be a much more satisfying read when it's complete. Or that's the plan anyway.I have a lot of things to say about gaming and Crawlers is my vehicle for doing that.

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view Centcomm's profile

31st Jan 2013, 6:11 PM

Centcomm

you should see some of the crazy crap my group tryed to pull .. >_< no you cant get exp for every single crewmember on that ship you just nuked.. >_<

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5th Feb 2013, 2:48 PM

Nicholas Ivan Ladendorf

That's why I like white wolf's experience system that rewards roleplaying. Rifts isn't too bad once you notice the experience isn't for killing it's for dealing with threats so the ship was a threat but not the crew individually.. so experience one time..

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view Centcomm's profile

5th Feb 2013, 4:56 PM

Centcomm

I much prefer Rolemaster - Whitewolf left a sour taste in my mouth from the live larpers. s for exp it has a very robust system. and actually has the line about the ship not the crew - covering events more than "kills"

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7th Feb 2013, 6:51 PM

Nicholas Ivan Ladendorf

Haven't played that one.

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